- Creating a realistic environment in Unreal Engine 5, focusing on high-quality assets and composition.
- Modeling and sculpting environment assets using Blender and ZBrush for organic and hard-surface elements.
- Texturing assets with Substance Painter, ensuring realistic materials and PBR workflow compatibility.
- Optimizing assets for real-time performance while maintaining high visual fidelity.
- Collaborating remotely with a professional team, following industry-standard workflows and feedback processes.
- Utilizing lighting, composition, and level design principles to enhance scene realism and immersion.
- Worked remotely on 3D environment props for the warehouse and underground mine using Blender.
- Modeled and textured underground mine for rendering animation in Blender.
- Collaborated with team members to discuss project details.
- Used ZBrush to sculpt mine.
- Create a variety of different 3D game assets, and texture them using PBR texturing and Substance Painter.
- Participated in the Brackeys game jam 2020.2 as a 3D artist to create AK'B'AL within the time limit of one week and the game received positive feedback from the players.
- Participated as a 3D artist in the 'Game Off' 2020 game jam to make That's No Moon, a space-themed strategy-based game.
- Collaborate with teammates to discuss video game ideas, art style direction, level design details, and critique work.
- Use concept art and other reference images to create organic and hard surface 3D assets that were implemented in the Unity game engine.