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Jimmy
Jimmy
3D Environment Artist
Chicago, United States

Skills

3D ModelingEnvironment ModelingphotoshopzbrushPBR Texturingsubstanceblender3d

Software proficiency

After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
Premiere
Premiere
SpeedTree
SpeedTree
Adobe Lightroom
Adobe Lightroom
Quixel Bridge
Quixel Bridge
Quixel Mixer
Quixel Mixer
Quixel Megascans
Quixel Megascans

Experience

  • Freelance 3D Environment Artist at Leartes Studios
    Remote, TR
    July 2023 - Present

    - Creating a realistic environment in Unreal Engine 5, focusing on high-quality assets and composition.

    - Modeling and sculpting environment assets using Blender and ZBrush for organic and hard-surface elements.

    - Texturing assets with Substance Painter, ensuring realistic materials and PBR workflow compatibility.

    - Optimizing assets for real-time performance while maintaining high visual fidelity.

    - Collaborating remotely with a professional team, following industry-standard workflows and feedback processes.

    - Utilizing lighting, composition, and level design principles to enhance scene realism and immersion.

  • 3D Environment Artist at ThingWave
    LuleƄ
    June 2023 - December 2023

    - Worked remotely on 3D environment props for the warehouse and underground mine using Blender.

    - Modeled and textured underground mine for rendering animation in Blender.

    - Collaborated with team members to discuss project details.

    - Used ZBrush to sculpt mine.

  • 3D Environment Artist at GG Studio
    United States of America
    May 2020 - January 2021

    - Create a variety of different 3D game assets, and texture them using PBR texturing and Substance Painter.

    - Participated in the Brackeys game jam 2020.2 as a 3D artist to create AK'B'AL within the time limit of one week and the game received positive feedback from the players.

    - Participated as a 3D artist in the 'Game Off' 2020 game jam to make That's No Moon, a space-themed strategy-based game.

    - Collaborate with teammates to discuss video game ideas, art style direction, level design details, and critique work.

    - Use concept art and other reference images to create organic and hard surface 3D assets that were implemented in the Unity game engine.